Welcome! I am Sahil Chawla, a first year Master's student in Computer Science at Georgia Institute of Technology, and I am a Software and Game Engineer by profession with over 2 years of startup experience in Gameplay, AI, and UI Engineering, credited with 1 shipped mobile game, "Cricinshots" built in the Cocos Creator Engine using Typescript. The other programming languages and technologies I'm familiar and comfortable with include C/C++, Python, OpenGL, Unreal Engine and Unity.
I am passionate about
creating software and
games that have a lasting impression on people. Whether it's developing immersive game worlds or crafting
intuitive user
interfaces, I thrive on building experiences that resonate with users. I have cultivated a strong technical foundation through my previous work experience in the game development industry, and I am currently seeking Summer 2025 Software Development, and Game Engineering internship roles.
PROTOX GAME ENGINE
C++
OpenGL
GLFW